Riot Games
Gaming · Los Angeles, CA
Developer and publisher of video games.
Visit company website ↗ (opens in a new tab)Counts reflect active source postings, including repeated roles and locations. They do not represent a verified hiring headcount.
About Riot Games
Developer and publisher of video games.
- Industry
- Gaming
- Headquarters
- Los Angeles, CA
- Market
- United States
- Company size
- Enterprise
- Job postings
- 97
Job postings at Riot Games
Other roles
Senior Game Product Manager - Riftbound
Los Angeles, USA; Mercer Island, USA
Manager, Application Engineering - Atlassian Cloud Platform
Los Angeles, USA
Senior Manager, Machine Learning Engineering - League of Legends
Los Angeles, USA
Sr. Principal Technical Producer - Developer Connections
Los Angeles, USA
Senior Software Engineer, Gameplay (Bots) - League of Legends (Mandarin-Proficiency Required)
Los Angeles, USA
Sr. Manager, Game Production - VALORANT, Maps
Los Angeles, USA
Principal Technical Product Manager - Publishing Platform, Content Access Platform
Los Angeles, USA; Mercer Island, USA
Manager, Software Engineering - VALORANT, Player Dynamics
Los Angeles, USA
Manager, Quality Assurance - VALORANT
Sydney, Australia
Senior Software Engineer - Automation & Build Systems, Unpublished R&D Product
Sydney, Australia
Senior Software Engineer, Social & Store, Unpublished R&D Product
Sydney, Australia
Brand Manager - Unpublished R&D Product
Los Angeles, USA
Senior Software Engineer, Engine & Tools - Unpublished R&D Product
Sydney, Australia
Senior VFX Technical Artist - Unpublished R&D Product
Sydney, Australia
Senior Software Engineer, VALORANT, Personalization
Sydney, Australia
Director, Publishing Product Management, Americas - VALORANT
Los Angeles, USA
Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem
Los Angeles, USA
Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem
Los Angeles, USA
Systems Engineer II, Wild Rift
Sydney, Australia
Principal Insights Analyst - League of Legends
Los Angeles, USA
Director, Data Engineering – Player Lifecycle & Personalization
Los Angeles, USA
Principal Software Engineer, Engine & Tools - League of Legends
Los Angeles, USA
Staff Machine Learning Engineer - Central Technology, Anti-Cheat
Los Angeles, USA
Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-Cheat
Los Angeles, USA; Mercer Island, USA; Redwood City, USA
Manager, Software Engineering
Sydney, Australia
MBA Rotational Program - Summer 2027
Los Angeles, USA
Staff Machine Learning Engineer - Unpublished R&D Product
Los Angeles, USA
Principal, Growth Lead - League of Legends
Los Angeles, USA
Staff AI & Data Engineer, HR Systems
Los Angeles, USA
Senior VFX Artist - Unpublished R&D Product
Los Angeles, USA
Software Engineering Intern - Summer 2027 (Remote)
Los Angeles, USA
Staff Software Engineer, Tools (Full-Stack) - Central Creative
Los Angeles, USA
Staff Software Engineer, Tools (Services) - Central Creative
Los Angeles, USA
Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-Cheat
Los Angeles, USA
Principal Game Designer - League of Legends, ARAM Mayhem
Los Angeles, USA
Staff Software Engineer, Infrastructure - Central Technology
Los Angeles, USA
Technical Producer II, Infrastructure - Central Technology
Los Angeles, USA
Senior Technical Producer, 1st Party Platforms - Central Compliance & Release
Los Angeles, USA
Senior Software Engineer, Riot Client - Publishing Platform
Los Angeles, USA
Senior Manager, Enterprise Engineering & Process Excellence
Los Angeles, USA